useScreenSpaceEventHandler
轻松使用ScreenSpaceEventHandler
,当依赖数据发生变化或组件被卸载时,监听函数会自动重新重载或销毁。
Usage
vue
<script setup lang="ts">
import * as Cesium from 'cesium';
import { useScreenSpaceEventHandler } from 'vesium';
import { ref } from 'vue';
const coord = ref<Record<any, any>>({});
Object.values(Cesium.ScreenSpaceEventType).forEach((type: any) => {
useScreenSpaceEventHandler(type, (ctx: any) => coord.value[type] = JSON.stringify(ctx));
});
</script>
<template>
<div
w="200px"
bg="[var(--vp-c-bg)]"
p="10px"
flex="~ col gap-5px"
>
<span v-for="(value, key) in Cesium.ScreenSpaceEventType" :key="key">
{{ key }} : {{ coord[value] || '--' }}
</span>
</div>
</template>
ts
const { isActive, pause, resume } = useScreenSpaceEventHandler({
type: Cesium.ScreenSpaceEventType.LEFT_CLICK,
// modifier: Cesium.KeyboardEventModifier.SHIFT,
// pause: false,
inputAction: (ctx) => {
console.log(ctx);
}
});
Type Definitions
typescript
import type { KeyboardEventModifier, ScreenSpaceEventType } from 'cesium';
import type { MaybeRefOrGetter, WatchStopHandle } from 'vue';
import { ScreenSpaceEventHandler } from 'cesium';
export type ScreenSpaceEvent<T extends ScreenSpaceEventType> = {
[ScreenSpaceEventType.LEFT_DOWN]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.LEFT_UP]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.LEFT_CLICK]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.LEFT_DOUBLE_CLICK]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.RIGHT_DOWN]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.RIGHT_UP]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.RIGHT_CLICK]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.MIDDLE_DOWN]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.MIDDLE_UP]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.MIDDLE_CLICK]: ScreenSpaceEventHandler.PositionedEvent;
[ScreenSpaceEventType.MOUSE_MOVE]: ScreenSpaceEventHandler.MotionEvent;
[ScreenSpaceEventType.WHEEL]: number;
[ScreenSpaceEventType.PINCH_START]: ScreenSpaceEventHandler.TwoPointEvent;
[ScreenSpaceEventType.PINCH_END]: ScreenSpaceEventHandler.TwoPointEvent;
[ScreenSpaceEventType.PINCH_MOVE]: ScreenSpaceEventHandler.TwoPointMotionEvent;
}[T];
export interface UseScreenSpaceEventHandlerOptions {
/**
* Modifier key
*/
modifier?: MaybeRefOrGetter<KeyboardEventModifier | undefined>;
/**
* Whether to active the event listener.
* @default true
*/
isActive?: MaybeRefOrGetter<boolean>;
}
/**
* Easily use the `ScreenSpaceEventHandler`,
* when the dependent data changes or the component is unmounted,
* the listener function will automatically reload or destroy.
*
* @param type Types of mouse event
* @param inputAction Callback function for listening
*/
export declare function useScreenSpaceEventHandler<T extends ScreenSpaceEventType>(type?: MaybeRefOrGetter<T | undefined>, inputAction?: (event: ScreenSpaceEvent<T>) => any, options?: UseScreenSpaceEventHandlerOptions): WatchStopHandle;